/*
 * Copyright 2020 Adobe. All rights reserved.
 * This file is licensed to you under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License. You may obtain a copy
 * of the License at http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software distributed under
 * the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS
 * OF ANY KIND, either express or implied. See the License for the specific language
 * governing permissions and limitations under the License.
 */

#include "uniforms/common.glsl"


#pragma VERTEX
#include "util/default.vertex"

#pragma FRAGMENT

#ifdef SHADING_FLAT
#include "surface/flat.frag"
#endif

#ifdef SHADING_PHONG
#include "surface/phong.frag"
#endif

#ifdef SHADING_PBR
#include "surface/pbr.frag"
#endif
